Sunday, 8 March 2015

Week 2


In a world where technology is crucial to our daily lives, we don’t really pay attention to the rapid growth of the digital age. With the invention of computers, architects began taking advantage of such complex systems at the time to experiment through the use of cybernetics in architecture fields such as patterns and ecology. With the emergence of computers, it meant that architectural projects are multiplying as a result through the studies between the relationships of the computer and architecture. One of the main objectives during the 60s was to transform architectural design into a computational practice based on the consideration of spatial and functional patterns.


The introduction of the personal computer allowed numerous changes towards the public. The use of computers to produce new forms is not bounded to the limits of geometric regularity. Computers were able to accelerate geometrical calculations which allowed precise technical drawings. One of the pioneers of digital architecture was Chuck Hoberman whose thinking derives from mathematics. AutoLISP, a form of custom scripted wrote by Hoberman was crucial to solve complex geometric and mathematical calculations to control each component in its design and engineering stages. The geometric and robotic influences from Hoberman’s ‘Iris Dome’ were evident that digital technology helped a big role in shaping the transformable design aspect such as material thickness, profile and mechanism of the expanding sphere.